![]() Comes built with 2 Blue SP-Stabbers instead of a Tag-Cannon and Hornet It causes too many balance issues in the campaign. Note: While the Multiplayer Scarlet Git can cloak, these cannot. Stackable with Black Dog Armament overhaul, but mutually exclusive with the Crimson Bastard retool. Retools all Black Dog Recyclers that have the capability to produce Scarlet Git variant of the Red Devil. Enemy ability to lock Shadower increased by 20% Enemy ability to lock Hornet increased by 40% AI tooled to use both Shadower and Hornet rather than just Shadower Scrap drop on destruction decreased to 5 down from 7 Bombers and Rocket Tanks of both factions tweaked NSDF "Mini Gun" renamed back to "Minigun" (Unfortunately, due to the issue affecting naming, this will change ALL clients' to "Minigun" regardless of language until if/when the name is fixed by Rebellion) CCA "Chaingun" renamed to "Heavy Minigun" NSDF SP-Stabber, Flash, and Blast cannons painted blue Due to the extremely well done balancing between the CCA and NSDF, there was very little to do to either faction, so I put them both in the same mod. #Battlezone 2 odf files modThis is a mod intended to tweak the stock factions to bring them more in line with each other, give them some cosmetic uniqueness, and balance them with my other Armament mods. AI instructed to use AT-Stabber and SandbagĬredit to General BlackDragon for his blue weapon variants! AI instructed to use both the Shadower and Rocket Bomb Armed with custom Shadower to increase lock and fire speed by 30%, projectile speed +25%, ammo cost -20% Overhauled and rearmed the Black Dog Wolverine, Thunderbolt, and Bobcat (stat changes below) Returned mortars to Armory Variants that were missing them Removed the Bolt Buddy and Mas Grenade from all Armory variants Painted all SP-Stabbers (except for Scarlet Git), Blasts, and Flash cannons blue, including armory drops This mod is 100% stackable with the Scarlet Git or Crimson Bastard retool mods. This mod does a near complete overhaul of Black Dog weapon configurations, what weapons the armory can send, gun towers, and visuals. Special thanks to Deus Ex for both pointing me towards the right ODF files to edit, and for creating the Chinese Playground for me to test this mod in!Īlso I must give credit to General BlackDragon for designing the Green flash cannon, blast cannon, minigun, and splinter! #Battlezone 2 odf files PatchNevertheless they are there in case a patch ever rolls out or if someone wants to use the corrected assets. While the files to fix erroneous descriptions are in the mod, the game does not load them. ![]() No one is really sure why these were there in the first place, and they're game breaking so I removed them. Removed Mas Grenade and Bolt Buddy from the Nuke Armory (CH01 variant). Not sure why these were removed so I put them back Returned ALL mortars to the Nuke Armory (CH01 variant). Minigun fire rate doubled, but damage cut in half. Turret guns renamed to "Heavy Minigun" and painted green Constructor's Gun Tower rearmed with long range flash cannon Blast cannon, Minigun, and Flash cannon all turned green when armed by armory or stock ships (credit below) Added the Green Splinter to all Armory Variants since for some reason the CRA never could use it (credit below) Your heavy tanks don't come stock with the modified version) Only modified to shorter range so you can't siege bases outside of gun tower range. Added a slightly modified version of the infamous Cupric Stabber to the cannon section of all Armory Variants. This mod does a near complete overhaul of CRA weapon configurations, what weapons the armory can send, gun towers, and visuals. Thanks Ded10c for having that name for me to put here! Original "1.8 patch" credit goes to user Radigator wherever he is. Plasma Rifle overhauled! Fires explosive balls of plasma that do substantially more damage than the original. Standard Issue rifle is now more like a machine gun than the pea shooter you're supposed to "defend" yourself with ![]() Pilot ammo capacity increased to 10 (pilots with ammo greater than 10 to begin with are unaltered) No chance of outrunning most bio-metal vehicles but returning to base is now less tedious! Note: This mod does not affect APC soldiers. Original modifications were done in the unofficial "1.8 patch" and have now arrived in Workshop! Furthermore, I've upgraded it to be TRO compatable, as the original 1.8 was not meant to be used with TRO. A fairly simple Single Player mod that augments ALL pilots, increasing ammo, speed, and firepower. ![]()
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